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The Rules

Playing the Game

The game itself is a series of races between two teams of five players. Each team’s jammer is the only player to score points. Three blockers try to stop the other team’s jammer while propelling their own jammer forward. Each team’s pivot acts like the pace car in a NASCAR race and controls the speed of the pack. She also keeps an eye on the jammers, calls her team’s plays and acts as a blocker. Helmet designs differentiate the positions — jammers wear stars, pivots wear stripes and blockers wear blank helmets.

 

Each race is called a jam and lasts up to two minutes. At the start of the jam, the pivots and blockers gather in formation at the starting line. The referee blows a whistle, and they all skate.

 

The jammers try to catch up to the pack, work their way through and come out the other side. No one scores any points during the first lap, but the first jammer to pass the pack without penalties becomes the lead jammer. A referee points out the lead jammer and follows his/her progress around the track. The lead jammer can "call the jam" before the end of the two-minute period by putting her hand on his/her hips.

 

When the lead jammer calls the jam or the two-minute period ends, play stops and the officials calculate the score. Teams get one point for each opposing player the jammer passes during each lap. In general, this is four points per lap  one for each opposing player.

Dues to Participate

Dues are $25 per month and due by the 1st practice of each month. Please add a $5 late fee to any payments made after that date. 

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